MOVIE TICKETING APP
COURSERA UX DESIGN PROJECT
TIMELINE
August 2023- January 2024
CONTRIBUTORS
Meredith Winiarski (me)
TASK
Create a mobile app that allows users to purchase movie tickets. Apply foundational UX concepts, like user-centered design, accessibility, and equity-focused design, and conduct user research.
UNDERSTANDING THE USER
USER PAIN POINTS
NAVIGATING PAGES
Having to travel back and forth between pages to gather important information (i.e. current total].
ENTERING INFO
Users don’t always want to immediately put their personal information into an app.
PERSONAS
Linda
Problem Statement: Linda is a busy, working mom, who needs an easy app to plan movie outings because she has a busy schedule and wants to ensure her family can do fun activities together.
Haru
Problem statement: Haru is a busy college student who needs a translator feature on the app because he has a difficult time reading English.
USER JOURNEY MAP
DISORGANIZATION
Information should be easy to find and tasks should be organized such that they are easy to complete.
DESIGN PROCESS
LOW FIDELITY PROTOTYPE
WIREFRAME SKETCHES
Refined Wireframe Sketches
DIGITAL WIREFRAMES
USABILITY TESTING
*Use the button in the top right corner to expand for the optimal experience
LO-FI PROTOTYPE
The prototype on the right was designed such that users can pass navigate through multiple screens as they choose a movie, select a theatre and seats, review food options, and secure their tickets.
Test it out for yourself!
To begin building my prototype, I sketched a series of key screens. I created a set of initial sketches to quickly get ideas on paper and to allow for rapid iterations. Once I developed an idea of the general layout for each page and narrowed down the key functions for each page, I refined the sketches to provide a neat outlined as I began to create digital wireframes.
Home Page Wireframe Iterations
Intial Wireframe Sketches