MOVIE TICKETING APP

COURSERA UX DESIGN PROJECT

TIMELINE

August 2023- January 2024

CONTRIBUTORS

Meredith Winiarski (me)

TASK

Create a mobile app that allows users to purchase movie tickets. Apply foundational UX concepts, like user-centered design, accessibility, and equity-focused design, and conduct user research.

UNDERSTANDING THE USER

USER PAIN POINTS

NAVIGATING PAGES

Having to travel back and forth between pages to gather important information (i.e. current total].

ENTERING INFO

Users don’t always want to immediately put their personal information into an app.

PERSONAS

Linda

Problem Statement: Linda is a busy, working mom, who needs an easy app to plan movie outings because she has a busy schedule and wants to ensure her family can do fun activities together.

Haru

Problem statement: Haru is a busy college student who needs a translator feature on the app because he has a difficult time reading English.

USER JOURNEY MAP

DISORGANIZATION

Information should be easy to find and tasks should be organized such that they are easy to complete.


DESIGN PROCESS

LOW FIDELITY PROTOTYPE

WIREFRAME SKETCHES

Refined Wireframe Sketches

DIGITAL WIREFRAMES

USABILITY TESTING


*Use the button in the top right corner to expand for the optimal experience

LO-FI PROTOTYPE

The prototype on the right was designed such that users can pass navigate through multiple screens as they choose a movie, select a theatre and seats, review food options, and secure their tickets.

Test it out for yourself!

To begin building my prototype, I sketched a series of key screens. I created a set of initial sketches to quickly get ideas on paper and to allow for rapid iterations. Once I developed an idea of the general layout for each page and narrowed down the key functions for each page, I refined the sketches to provide a neat outlined as I began to create digital wireframes.

Home Page Wireframe Iterations

Intial Wireframe Sketches

HI-FI MOCKUP